Historia
Historia is an online Ancient History learning application designed to make education fun through gamification. It was designed for a uni subject in which I also built the front-end of the Desktop/Mobile version to act as a High Fidelity prototype.
Web App + iOS
My role: All UI + UX design +
Front-End Development
Historia Users
The target users for Historia were high school students and University students. Based on qualitative and quantitative data gathered by surveys and interviews it became apparent that these students had different needs. These can be seen in the Personas below:
Paul Stanley
Age: 13 years old
Occupation: High School student
“I find history boring. I need it to be exciting to pay attention.”
Claudia Lin
Age: 16 years old
Occupation: High School student
“I need an incentive to work hard. Especially if I don’t really like it.”
Jackson Peters
Age: 21 years old
Occupation: University student
“I need to see how what I’m learning is relevant to the world today.”
Gamification Solution
The solution to Historia was to create an online learning environment with many gamification features that made learning exciting, interactive and rewarding. The content was designed to connect historical insight with today’s issues and be open to draw from popular culture references.
Interactive Games
Animated Video Lectures
Choose a Character
Level up